Abbreviated Curriculum Vitae
- Assistant Professor, English. Georgetown University, 2016-present.
- IMMERSe Postdoctoral Fellow. University of California, Davis, 2014-2016.
- Ph.D. in English, Doctoral Emphasis in Feminist Studies. University of California, Santa Barbara, July 2014
- M.A. in English, University of California, Santa Barbara, December 2009
- B.A. in English (Magna Cum Laude), Rice University, Houston, TX, May 2007
- “Death: Sniper Elite III,” How to Play Video Games, ed. Nina Huntemann and Matt Payne, NYU Press, 2019. 141-148.
- “Not Gay As In Happy: Queer Resistance and Video Games,” with Bonnie Ruberg. Game Studies 18.03 (2018). http://gamestudies.org/1803/articles/phillips_ruberg
- “Shooting to Kill: Headshots, Twitch Reflexes and the Mechropolitics of Video Games.” Games and Culture 13.2 (2018). http://journals.sagepub.com/doi/abs/10.1177/1555412015612611
- “Game Studies For Great Justice,” The Routledge Companion to Media Studies and Digital Humanities, ed. Jentery Sayers, Routledge, 2018. 117-127. https://repository.library.georgetown.edu/handle/10822/1051500
- “Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance.” Queer Game Studies, ed. Bonnie Ruberg and Adrienne Shaw. University of Minnesota Press, 2017.
- “Reflections on a Movement: #transformDH, Growing Up.” Coauthored with Moya Bailey, Anne Cong-Huyen, and Alexis Lothian. Debates in the Digital Humanities 2016, ed. Matthew Gold and Lauren Klein. University of Minnesota Press, 2016. http://dhdebates.gc.cuny.edu/debates/text/59
- “Feminism and Procedural Content Generation: Toward an Interdisciplinary Politics of Computational Creativity.” Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1. Special issue, “Post-Anthropocentric Creativity,” ed. Stanislav Roudavski and Jon McCormack, 2016. https://www.tandfonline.com/doi/abs/10.1080/14626268.2016.1147469
- “(Queer) Algorithmic Ecology: The Great Opening Up of Nature to All Mobs.” Understanding Minecraft: Essays on Play, Community, and Possibilities, ed. Nate Garrelts, McFarland Publishing, 2014.
- “Additive Race: Colorblind Discourses of Realism in Performance Capture Technologies.” Coauthored with Alison Reed. Digital Creativity 24.2. Special Issue, “Performance and Digital Media,” ed. Michael Nitsche, Sep 2013.
- “Can Digital Humanities Mean Transformative Critique?” Coauthored with Alexis Lothian. e-Media Studies 3.1, 2013.
Selected Online Publications
- “dicks dicks dicks: Hardness and Flaccidity in (Virtual) Masculinity,” Flow 24.03 (2017). https://www.flowjournal.org/2017/11/dicks-dicks-dicks/
- “Can Computers Be Feminist?” Co-authored with Gillian Smith, Tanya Short, and Michael Smith. First Person Scholar, September 2015.
- “Bayonetta, Femme Disturbance, and AAA Queer Desires.” In Media Res, November 2014.
- “5 Things Academics Might Learn from How the Rowdy Social Justice Blogosphere Handles Fucknecks.” Fembot Collective Laundry Day, April 2012.
Recent Invited Talks
- “The Queer Art of Dying in Video Games,” University of Michigan, Ann Arbor, MI, April 2019.
- “What Can Video Games Teach Us About Death and Dying?” Invited talk and workshop, Smith College, Northampton, MA, April 2019.
- “Interdisciplinary Trouble: Adapting Game Studies for Queer and Women of Color Feminist Critique.” Keynote lecture, Pacific Rim Conference, Anchorage, AK, March 2018.
- “Computer Engineered Corpses: The Mechropolitics of the Ragdoll,” Critical Game Studies Symposium/Mellon Sawyer Seminar on Documenting War, University of California, Irvine, May 2017.
- “Crunching the Numbers: Reframing Diversity in Gaming and Digital Cultures,” Bregman Digital Humanities Lecture, Potsdam, NY, October 2016.
Recent Conferences and Symposia
- “Gaming’s Little Deaths: Disposable Lives and the Perils of Progress,” Society for Cinema and Media Studies, Seattle, WA, March 2019.
- “Haciendo Caras: In Pursuit of the Brown Butch in Contemporary Gaming,” Latina/o Studies Association, Washington, DC, July 2018.
- “Anatomical Fictions: The Mechropolitics of X-ray Damage in Gaming,” Society for Cinema and Media Studies Annual Conference, Toronto, ON, March 2018.
- “Unruly Bodies: The Queer Physics of Fumblecore,” Queerness and Games Conference, Los Angeles, CA, April 2017.
- Workshop: Supporting Queer Students as Game Makers and in Game Studies in the Age of Trump,” Queerness and Games Conference, Los Angeles, CA, April 2017.
- “E-racing the World: Prepping, Survival Games, and the Colors of the Apocalypse,” Extending Play 3, New Brunswick, NJ, September 2016.
- “Nothing is True: Racial Hybridity, Manipulated Memory, and White Innocence in Assassin’s Creed III.” Society for Cinema and Media Studies Annual Conference, Atlanta, GA, March 2016.
- “Game Over: Permadeath, Virtuosity, and the Mechropolitics of Precarious Masculinities.” National Women’s Studies Association Annual Conference. Milwaukee, WI, November 2015.
- Roundtable: “Queer Gaming in the University.” Queerness and Games Conference. Berkeley, CA, October 2015.
- “The Playful Dead: Mechropolitics and Ragdoll Physics.” American Studies Association Annual Meeting.” American Studies Association Annual Meeting. Toronto, ON, October 2015.