Abbreviated Curriculum Vitae – full version here.
- Assistant Professor, English. Georgetown University, 2016-present.
- IMMERSe Postdoctoral Fellow. University of California, Davis, 2014-2016.
- Ph.D. in English, Doctoral Emphasis in Feminist Studies. University of California, Santa Barbara, July 2014
- M.A. in English, University of California, Santa Barbara, December 2009
- B.A. in English (Magna Cum Laude), Rice University, Houston, TX, May 2007
- “Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” Games and Culture, published online 2015, forthcoming in print 2016.
- “Feminism and Procedural Content Generation: Toward an Interdisciplinary Politics of Computational Creativity.” Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1. Special issue, “Post-Anthropocentric Creativity,” ed. Stanislav Roudavski and Jon McCormack, 2016.
- “Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance.” Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies, ed. Ben Aslinger, Bonnie Ruberg, Adrienne Shaw, and Staci Tucker. University of Minnesota Press, forthcoming 2016.
- “Reflections on a Movement: #transformDH, Growing Up.” Coauthored with Moya Bailey, Anne Cong-Huyen, and Alexis Lothian. Debates in the Digital Humanities 2016, ed. Matthew Gold and Lauren Klein. University of Minnesota Press, 2016.
- “(Queer) Algorithmic Ecology: The Great Opening Up of Nature to All Mobs.” Understanding Minecraft: Essays on Play, Community, and Possibilities, ed. Nate Garrelts, McFarland Publishing, 2014.
- “Additive Race: Colorblind Discourses of Realism in Performance Capture Technologies.” Coauthored with Alison Reed. Digital Creativity 24.2. Special Issue, “Performance and Digital Media,” ed. Michael Nitsche, Sep 2013.
- “Can Digital Humanities Mean Transformative Critique?” Coauthored with Alexis Lothian. e-Media Studies 3.1, 2013.
Selected Online Publications
- “Can Computers Be Feminist?” Co-authored with Gillian Smith, Tanya Short, and Michael Smith. First Person Scholar, September 2015.
- “Bayonetta, Femme Disturbance, and AAA Queer Desires.” In Media Res, November 2014.
- “5 Things Academics Might Learn from How the Rowdy Social Justice Blogosphere Handles Fucknecks.” Fembot Collective Laundry Day, April 2012.
- “Press Start to Continue: Toward a New Video Game Studies.” Co-authored with Ergin Bulut, Alenda Chang, Melody Dworak, Grace Hagood, John Carter McKnight, and the Keywords for Video Game Studies graduate interest group. HASTAC Scholars Forum, February 2012.
- “Queer and Feminist New Media Spaces.” Co-authored with Margaret Rhee. HASTAC Scholars Forum, February 2010.
- Plenary Session. Transformative Digital Humanities Conference. College Park, MD, October 2015.
- “Game Time!” Climate Justice Futures, Crossroads Fellowship Program. Santa Barbara, CA, May 2015.
- “Designing for Difference.” Bradley University Department of Interactive Media, March 2015.
- “Lady Bodies, Lady Brains: Feminine Robots, AIs, and Avatars in Video Games.” Whittier Digital Liberal Arts Center and Department of Mathematics. Whittier, CA, March 2015.
- “Game Design for Social Justice in the Undergraduate Classroom.” Critical Approaches to Digital Humanities: A MATX Symposium. Richmond, VA, March 2014.
Selected Conferences and Symposia
- “Game Over: Permadeath, Virtuosity, and the Mechropolitics of Precarious Masculinities.” National Women’s Studies Association Annual Conference. Milwaukee, WI, November 2015.
- Roundtable: “Queer Gaming in the University.” Queerness and Games Conference. Berkeley, CA, October 2015.
- “The Playful Dead: Mechropolitics and Ragdoll Physics.” American Studies Association Annual Meeting.” American Studies Association Annual Meeting. Toronto, ON, October 2015.
- Participant: #transformDH THATCamp. College Park, MD, October 2015.
- Roundtable: “Playing the Digital Humanities: Game Design and Theory in the Academy.” HASTAC 2015. East Lansing, MI, May 2015.
- “GameCamp! by ModLab: Open Source Game Design Workshops.” #SyncDH. Santa Barbara, CA, May 2015.
- “Miscegenated Medievalism in Bayonetta.” Medievalism and Video Games Symposium. Davis, CA, May 2015.
- Roundtable: “Can Computers Be Feminist?” Different Games Conference. New York, NY, April 2015.
- “The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015.
- Participant: Ms. Fembot Edit-a-Thon and Hack-a-Thon. Los Angeles, CA, March 2015.
- “Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, upcoming November 2014.
- “Techropolitics: Tropes of Death and Dying in Video Games.” American Studies Association Annual Meeting. Los Angeles, CA, upcoming November 2014.
- “Everyday Design: Queer Gaming and the Indie Development Revolution.” HASTAC 2014. Lima, Peru, April 2014.
- “Game Design for Social Justice in the Undergraduate Classroom.” Critical Approaches to Digital Humanities. Richmond, VA, March 2014.