CV

Amanda Phillips
Abbreviated Curriculum Vitae – full version here.

Academic Positions

  • Assistant Professor, English. Georgetown University, 2016-present.
  • IMMERSe Postdoctoral Fellow. University of California, Davis, 2014-2016.

Education

  • Ph.D. in English, Doctoral Emphasis in Feminist Studies. University of California, Santa Barbara, July 2014
  • M.A. in English, University of California, Santa Barbara, December 2009
  • B.A. in English (Magna Cum Laude), Rice University, Houston, TX, May 2007

Publications

Selected Online Publications

Invited Talks

  • Plenary Session. Transformative Digital Humanities Conference. College Park, MD, October 2015.
  • “Game Time!” Climate Justice Futures, Crossroads Fellowship Program. Santa Barbara, CA, May 2015.
  • “Designing for Difference.” Bradley University Department of Interactive Media, March 2015.
  • “Lady Bodies, Lady Brains: Feminine Robots, AIs, and Avatars in Video Games.” Whittier Digital Liberal Arts Center and Department of Mathematics. Whittier, CA, March 2015.
  • “Game Design for Social Justice in the Undergraduate Classroom.” Critical Approaches to Digital Humanities: A MATX Symposium. Richmond, VA, March 2014.

Selected Conferences and Symposia

  • “Game Over: Permadeath, Virtuosity, and the Mechropolitics of Precarious Masculinities.” National Women’s Studies Association Annual Conference. Milwaukee, WI, November 2015.
  • Roundtable: “Queer Gaming in the University.” Queerness and Games Conference. Berkeley, CA, October 2015.
  • “The Playful Dead: Mechropolitics and Ragdoll Physics.” American Studies Association Annual Meeting.” American Studies Association Annual Meeting. Toronto, ON, October 2015.
  • Participant: #transformDH THATCamp. College Park, MD, October 2015.
  • Roundtable: “Playing the Digital Humanities: Game Design and Theory in the Academy.” HASTAC 2015. East Lansing, MI, May 2015.
  • “GameCamp! by ModLab: Open Source Game Design Workshops.” #SyncDH. Santa Barbara, CA, May 2015.
  • “Miscegenated Medievalism in Bayonetta.” Medievalism and Video Games Symposium. Davis, CA, May 2015.
  • Roundtable: “Can Computers Be Feminist?” Different Games Conference. New York, NY, April 2015.
  • “The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015.
  • Participant: Ms. Fembot Edit-a-Thon and Hack-a-Thon. Los Angeles, CA, March 2015.
  • “Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, upcoming November 2014.
  • “Techropolitics: Tropes of Death and Dying in Video Games.” American Studies Association Annual Meeting. Los Angeles, CA, upcoming November 2014.
  • “Everyday Design: Queer Gaming and the Indie Development Revolution.” HASTAC 2014. Lima, Peru, April 2014.
  • “Game Design for Social Justice in the Undergraduate Classroom.” Critical Approaches to Digital Humanities. Richmond, VA, March 2014.
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