Schedule: The Digital Premodern, featuring the IMMERSe Medievalism and Video Games Symposium

I’m pleased to announce the full schedule for the Digital Premodern, coming up May 1-3 at UC Davis. Text schedule, with full panel information, follows the flyer image. Please feel free to join us, and RSVP to me to make sure we can have enough food on hand.


Friday, May 1

Opening Reception: 5:00 – 8:00 PM

Gunrock Pub

Held in conjunction with the GameCamp! by ModLab Game Jam Kickoff. See for more information

Saturday, May 2

Codex to Code

8:30 – 9:00 AM: Breakfast (Voorhies 126)
9:00 AM

“Digital Resources for Representing Late Medieval Textuality,” Ruth Evans, Saint Louis University

Response by Seeta Chaganti, University of California Davis
11:15 AM

“Zombies at the Transition of Literary Production: Chasing the Walking Dead From Print to Screen,” William Kuskin, University of Colorado Boulder

Response by Neil Randall, University of Waterloo

1:15 PM: Lunch and Lightning Talks (Cruess Hall 234)

Lunch for all participants and attendees, with short presentations on medieval elements in video games
3:15 PM

“Machine Learning for Knowledge Discovery in the Era of Big Data – Or, Who Copied Chaucer’s Books?” Alexandra Gillespie, University of Toronto

Response by Maura Nolan, University of California Berkeley
Reception: 5:00 PM

Catered reception with arcade of medieval games and student projects

Sunday, May 3

IMMERSe Medievalism and Video Games Symposium


Breakfast: 8:30 – 9:00 AM

ModLab (Cruess Hall 234)


Keynote: 9:00 – 10:00 AM

“Neomedievalism + Metamodernism = Metamedievalism?” Dan Kline, University of Alaska Anchorage

10:15 – 11:45 AM

Digi/Textual Traditions

“Chante(fable): Genre, Medievalism, and Fantastic Worlds in Aucassin et Nicolette and Lionhead Studios’ Fable,” Nicholas Holterman, University of Texas at Austin

“Aeris and the Venerable: Final Fantasy 7 and Medieval Sainthood,” Megan Palmer-Browne, University of California Santa Barbara

“Bioware’s Dragon Age: Rewriting Old English Poetry and Culture,” Elise Vist, University of Waterloo

“Mapping Medievalism: The Cartographic Commitment & Architectural Structure of Bree in Turbine’s The Lord of the Rings Online,” Rebecca Anderson, University of Waterloo
Lunch: 11:45 AM – 1:00 PM

Provided by ModLab

1:00 – 2:30 PM

Critical Making in (Neo) Medieval Studies

“Rewriting History To Learn It: Emergent Gameplay As Teaching Tool,” Elliot Harwell, University of California Davis

“Virtual Vistas: Pedagogical Approaches to Medieval Landscapes,” Cordelia Ross, University of California Davis

“Lord of the Rings Lady Hobbits: An Embodied Reimagining of Peter Jackson’s The Lord of the Rings using The Lord of the Rings Online,” Emma Vossen, University of Waterloo

“Simulating the Middle Ages: The Ongoing Design of My Constantinople Game Series,” Neil Randall, University of Waterloo

2:45 – 4:15 PM

Examining the Elder Scrolls

“The Modders And The Critics: Lore-Friendliness, Subcreation, and the Beowulf Manuscript,” Stephen Yeager, Concordia University

“’Improving’ Lydia: Fantasy Girls and Women Warriors,” Carolyn Jong, Concordia University

“Magic Scrolls and Village Libraries: Textual Objects and Material Desire in Skyrim,” Stacey Church, Georgetown University

“Unknown Origins: The Grail Hero in Medieval Quest Narratives and The Elder Scrolls,” Kristen Aldebol, University of California Davis

4:30 – 5:45 PM

Global Remediations of Premodern Imaginaries

“Final Fantasy Doesn’t Smell: Japanese Role-Playing Games, European Medievalism, and ‘Culturally Odorless’ Globalization,” Evan Lauteria, University of California Davis

“Miscegenated Medievalism in Bayonetta,” Amanda Phillips, University of California Davis

“League of Legends Nations: Power and Ethnicity in International E­Sports,” Lily Zhu, University of Texas at Austin

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