I’m long overdue for an update, but I’ll break my silence by encouraging everyone to check out the Race and Video Games Wikipedia Edit-a-Thon I’ll be hosting a Georgetown, with accompanying events at the University of Texas at Dallas (hosted by Josef Nguyen and the Feminist Maker Space) and at the University of California, Davis… Read More #wikiRAG16: Race and Video Games
One of ModLab’s projects, Play the Knave, was just featured on the BBC as part of their coverage of the 400th anniversary of Shakespeare’s death. The game is something like Shakespeare Karaoke powered by Kinect: two actors choose their avatars, costumes, and scene, then control the avatars’ movements in real time while speaking their lines.… Read More ModLab on the BBC!
I participated in the “Eyes in the Skies” Symposium at UC Davis this week, which looked at drones from a variety of perspectives. I had the good fortune to provide a short commentary on Joseph DeLappe’s new game project, Killbox. I’m grateful for the organizers who invited me, and for the opportunity to have a… Read More Response to Joseph DeLappe’s Killbox
I’ve been sitting on this for a bit now, but I’m both humbled and excited to announce that I’ll be joining the Department of English at Georgetown University this fall. The job market is a terrible, dehumanizing experience for most, and I’ve had conflicted feelings about so much: about “success,” about leaving California, about… Read More Georgetown Bound
We wrapped up winter quarter at GameCamp! with a ROM hacking workshop hosted by Patrick LeMieux, which instructed student in the basics of Nintendo cartridge anatomy, soldering, and viewing and editing ROM files. Each of the participant groups did their own manipulations of Super Mario Bros., from sprite edits that turned Mario’s hat backward to… Read More GameCamp! ROM Hacking Recap
I’m pleased to announce an upcoming panel at SCMS 2016 in Atlanta, Georgia. I organized this with Kim Bain (Princeton) and Alexandrina Agloro (Worcester Polytechnic), with Kishonna Gray (Eastern Kentucky) responding to our papers. We are hoping to provoke further conversation about racial justice in video games that goes beyond discourses of diversity and inclusion… Read More Gaming Race: Seeking Justice Beyond Representation
The yacking at THATCamp #transformDH, however, was centered around hacking the technologies of academia: institutional hierarchies, funding applications, underequipped classrooms, peer review, and more. These might not immediately be recognizable as “technologies” in the THATCamp sense, but the skills necessary to master them are elusive, particularly for the underrepresented groups of people who are drawn to the #transformDH community. These sessions more than “mere” conversations about how the structures of academia frustrate social justice work in academia: they are training and strategy sessions for how to use the resources available to us to do the work that is necessary for meaningful transformation.… Read More Digital Humanities Futures: #transformDH, #2015ASA, #QGCon, Pt. 2