It’s that time of year again. In a few short weeks, we’ll be converging in Chicago for the American Studies Association Annual Meeting. On behalf of the ASA Digital Humanities Caucus, I’d like to present our annual Digital Panels list, which brings together those panels engaging with digital technologies, digital media, digital pedagogies, and digital… Read More #2017ASA Digital Panels
Bonnie Ruberg and I are excited to announce an upcoming special issue of the journal Game Studies, “Queerness and Video Games: New Critical Perspectives on LGBTQ Issues, Sexuality, Games, and Play.” Full drafts are due by December 31. See the full call on the Game Studies website: http://gamestudies.org/1701/articles/cfp_queerness_and_video_games
I’m very excited to share my interview with Cathy Hannabach of Imagine Otherwise! We talked about how I got into game studies, being part of a vibrant #transformDH community, and a bit about my in-progress project on Mechropolitics. Thanks to Imagine Otherwise for having me on. Check out the episode and links to things we… Read More Interview on Imagine Otherwise
The DH Caucus of the American Studies Asssociation presents a list of the digital humanities panels at #2016ASA. If you’d like something to be added to the list, please feel free to contact me at amanda dot phillips at georgetown dot edu. Looking forward to seeing everyone in Denver this weekend! https://github.com/nolauren/ASA_DH/blob/master/DH_Panels_2016.md Image credit: “Alley… Read More #2016ASA Digital Humanities Panels List
I’m long overdue for an update, but I’ll break my silence by encouraging everyone to check out the Race and Video Games Wikipedia Edit-a-Thon I’ll be hosting a Georgetown, with accompanying events at the University of Texas at Dallas (hosted by Josef Nguyen and the Feminist Maker Space) and at the University of California, Davis… Read More #wikiRAG16: Race and Video Games
One of ModLab’s projects, Play the Knave, was just featured on the BBC as part of their coverage of the 400th anniversary of Shakespeare’s death. The game is something like Shakespeare Karaoke powered by Kinect: two actors choose their avatars, costumes, and scene, then control the avatars’ movements in real time while speaking their lines.… Read More ModLab on the BBC!
I participated in the “Eyes in the Skies” Symposium at UC Davis this week, which looked at drones from a variety of perspectives. I had the good fortune to provide a short commentary on Joseph DeLappe’s new game project, Killbox. I’m grateful for the organizers who invited me, and for the opportunity to have a… Read More Response to Joseph DeLappe’s Killbox